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Presidents!

Big personalities. Questionable company. Meet the card game bringing a little mischief to your table.

Learn to play ↓

Coming soon · Price to be announced

teddy card artworkroyalty card artworkVladimir Putin card artwork

Video tutorial

Tutorial coming soon

The official how-to-play video is on its way.

How to play

The classic game of Presidents you know and love, with a few extra tricks up its sleeve.

Game-night quick reference ↓
  1. Deal the cards

    Shuffle the deck and deal all the cards as evenly as possible among 3–6 players. Everyone picks up their cards and looks at their hand.

    Decide who is the most presidential person at the table. They get to go first. Play moves clockwise.

  2. Play your cards

    The goal is simple: be the first to get rid of all your cards.

    The first player puts down any numbered card. The next player must play a card of the same or higher number, or pass. Keep going around the table, matching or beating the previous play.

    When everyone else passes, clear the pile. The last person to successfully play cards starts the next pile.

    A 4 is played → play a 4, 5, 6, or anything higher.

    Matching cards = skipping players

    Play the same number as the previous player and you skip the next player’s turn.

    A 7 is played → you play another 7 → the person after you loses their turn.

    Doubles, triples, and more

    You can play multiple cards of the same number together. If a pile starts with a pair, everyone must play pairs to continue. If it starts with three of a kind, everyone must play three of a kind. The same ascending-number rule applies.

    Completing a set

    You can complete a set even when it isn’t your turn! If enough matching cards have been played to make a complete set of four, immediately throw down the missing matching card or cards, even out of turn. Completing the set clears the pile, and you lead the next one.

  3. Become President

    First out becomes President. Second becomes Vice President, and last becomes Scum.

    Everyone else receives a position according to finishing order, including Vice Scum and Middle Class when the number of players allows. The better you finish, the more power you have next round.

  4. Start the next round

    This is where the political hierarchy takes over.

    1. Shuffle all the cards.
    2. Deal them into face-down piles, one per player, as evenly as possible.
    3. Turn the top card of each pile face up.
    4. Starting with the President, players choose a pile. The Vice President chooses next, then the remaining players in rank order.
    5. Once everyone has a pile, the President takes two cards from the Scum, and the Vice President takes one from the Vice Scum, when those roles are present. The lower-ranked player gives up their highest cards; the higher-ranked player returns the same number of cards of their choice.
    6. Scum starts the new round.
  5. Don’t finish on a bomb!

    You cannot finish the round by playing a VETO (Bomb).

    If your final card is a VETO, you automatically become Scum in the next round, regardless of how well you were doing. Save your bomb for an earlier play!

  6. Special cards

    VETO (Bomb) card

    VETO (Bomb)

    4 in the deck

    A VETO beats any regular play, clears the pile, and allows you to lead the next pile. Remember: finishing on a VETO automatically makes you Scum next round.

    SCANDAL card

    SCANDAL

    1 in the deck

    Choose another player. They must reveal their entire hand to everyone until the current pile is cleared.

    PARTY SWITCH card

    PARTY SWITCH

    2 in the deck

    Reverse the direction of play. Clockwise becomes counterclockwise, and vice versa.

    BIPARTISAN DEAL card

    BIPARTISAN DEAL

    1 in the deck

    Choose another player. Each of you secretly selects one card from your hand, then exchange those cards face down at the same time.

    IMPEACHED! card

    IMPEACHED!

    1 in the deck

    Cancel the President’s current Executive Order for the rest of the round. The President keeps their title, but their Executive Order is no longer in effect.

  7. Executive Orders

    Being President comes with perks.

    At the beginning of each round, the President may announce an Executive Order: a ridiculous rule everyone must follow until the round ends or someone plays IMPEACHED!

    • Everyone must call the President “Your Excellency.”
    • Every time someone passes, they must say, “No comment.”
    • Before playing a card, you must compliment the President.

    Executive Orders should be funny, harmless, and shouldn’t change the core card mechanics.

Quick reference

Goal
Get rid of your cards first.
Play
Match or increase the previous number.
Match
Skip the next player.
Pairs
Pairs must be beaten by pairs.
Complete four of a kind
Jump in, clear the pile, and lead.
Everyone passes
Clear the pile; the last player to play leads.
VETO
Clears the pile, but don’t finish on it!
First out
President.
Last out
Scum.
Next round
Pick piles in political rank order and exchange cards. Scum starts.
Back to the full rules ↑

FAQ

Where are the rules?

The full rules, special cards, Executive Orders, and quick reference are above. The video tutorial is coming soon.

Can I buy a deck?

Not yet. Pricing, inventory, shipping, and the release date are still to be confirmed.

Will this link change?

No. hiccup.games/presidents is the permanent home for the tutorial and rules linked from your cards.

Presidents!

Physical card game · Coming soon

Price, deck contents, player count, age guidance, and play time will be added once confirmed.

Purchases are not available yet.

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